DLC02 Shields meshes restructured to match vanilla shields (removed the NiNode and made TriShapes children of the root node) *If there's a mod which adds additional White Phial options that do not appear on your character, inform me and I'll add the records to the formlist. When it is Empty, only the strap will appear (to indicate whether you have a phial available to drink) The White Phial will appear on your character when it is Full. Adjusting Coin Purse sizes higher/lower than the next/previous limit now adjusts those limits recursively. *Planning on adding Male-pelvis and Female-spine0 options in the future. Male models attached to the spine (instead of the pelvis) for better animation (Male/Female now have distinct spell, MGEFs, and art objects/meshes) Not every outfit has the same thickness at the chosen positions, if you notice clipping or floating, try changing the position through the MCM. ![]() Improved positions, for people who wear clothes. Option to Always Show player models for non-quest items, regardless of inventory contents. Credits added for Saerileth for use of the meshes from their mod 'White Phial Replacer' *Umbilicus is the name for the wooden core that scrolls were wrapped around, which is how I came up with the names for Scroll models 5 & 6. Coin Purse, Satchel, Potions, Scroll, Torch/Lantern, Lute, Nord War Horn, Flute, Drum, Elder Scroll, White Phial Removed Items: Every quest item except Elder Scroll New Items: Nord War Horn, Drum, White Phial Bug present in Vanilla, without AllGUD scripts attached to the NPC. Removing NPCs staves can cause them to keep the staff's magic effect visual around their fists. Numerous bugs for NPC Weapons, I believe I've squashed all the reported ones. Outer Male back-hip items were rotated a tad *This resets potion positions, sorry for the inconvenience! Visible empty potion straps option was removed, as the feature would now require more resources than I deemed worth Potions can be positioned separately, but magicka and stamina potions still have the same offsets! Alternate models added for Ingredients: Satchel, Cask, and Mead Flask options. *The display will not be saved between cell-changes/load games Right-hand staves will replace the recent RH Weapon, in order to display while sheathedĮxamples: BattleAxe + Bow Bow + Sword + Shield.NPCs can display a total of: 1 Recent Right-hand Weapon, 1 Current/Recent Left-Hand Weapon OR Shield.NPCs will now display their most recently unequipped right-hand weapon.NPC Weapons script Rewritten and Expanded. Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets.Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms.Asset use permission You must get permission from me before you are allowed to use any of the assets in this file.Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file.Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator. ![]() Upload permission You can upload this file to other sites but you must credit me as the creator of the file.You will need to seek permission from these authors before you can use their assets ![]()
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